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Nikolaus Trixner

Projects

Here, you'll find a list of projects that I have worked on or are currently working on.

 

Bachelor's Thesis: ARMarEx (WIP)

A Google Tango SDK - based Android App in Unity. Finds natural Image markers from marker-rich surfaces in the environment, which can then be used in Augmented Reality Applications (AR Marker Extractor). Adviser for this Thesis is Georg Gerstweiler of the IMS (Interactive Media Systems) institute of the Technical University of Vienna.

 

University Project: Temples of Doom

A C++ and OpenGL-based first person adventure game. More of a tech demo I created in a semester-long Computer Graphics course together with Martin Blöschl. I was responsible for the 3D Models and Textures, as well as lighting, Shadows (Dynamic Cubic Shadow maps) and Normalmap shaders.

 

University Project: Lameo the Whale

An Android Gaming Project I created for a semester-long Multimedia-course together with Wen Chao Chen. I was responsible for the Pixel-perfect collision detection, about half of the game's ingame graphics (especially enemies) and animations.

 

University Project - Zero Hits (Prototype)

A Unity-based 2D topdown game I created with Florian Egger. While the game's core mechanics were Florian's Creation, I created the assets and provided a large portion of the code for the prototype.